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- NAME: shriek.wad
- MAP: 1
- AUTHOR: fubar@who.cares.i.wont.get.email.anyway
- DESC: A deathmatch level.
- CREDIT: To Mathew (mjcrowe@insane.apana.org.au) for playtesting, and me.
-
- That's about it. Pretty cool level if I must say so myself. This is a level
- which is actually worth the download time and effort. Also may well be the
- first (deathmatch) pwad for DOOM II.
-
- Desgined for 2 player deathmatch, -with monsters-. If you really don't want
- to contend with a few imps etc, play at skill 2, but -with monsters- :)...
- that way the one monster that makes the level will be the only one in the
- game. Don't forget to use -altdeath.
-
- You may want to add more deathmatch starting points. There are currently
- only four. I didn't realise at the time, but apparently you can have up to
- 10 starting points. I can't add them now, as the lmp has already been
- recorded.
-
- A note to those familiar with level editing. There was a noticable slowdown
- in the level when looking through the grates in the main area. This wasn't
- noticed earlier, as the level was developed on a iDX4. However, on DX/2's and
- slower, the framerate can drop. The effect can be lessened by removing the
- second sidedef's texture. It wont look as good, but there really isn't
- much difference. Note that this is the -only- part in the level
- that can cause lag during modoom.
-
- There is an lmp of myself and Matthew playing for a few mintues. Enjoy.
-
- IMHO, the best things about DOOM II are the new monsters and the super
- shotgun. There are now two new attack forms (arch-vile's hellfire and
- the revenant's guided missiles). The super shotgun is a clear winner,
- and has now become the weapon of choice for deathmatches.
-
- However, as per DOOM, there are scarse pickings for us exclusive deathmatch
- players in the new levels. The best (perhaps only, bar map 7) deathmatch
- level in DOOM II is map 1. This is perhaps the best deathmatch level I've
- seen. Anyways, the reason I wrote this is because there -are- few deathmatch
- levels. Now you have a DM level for DOOM II, with the wonderful super shotgun,
- and even fast doors and an archvile. [cheer]. And new textures [cheer].
- And some new linedefs, like turn on/off lights [cheer]. And a well designed
- and playtested map where you don't have to run around for 20 fucking minutes
- to find the other guy only to get splatterd by a stoooopid BFG.
-
- One last thing. For kicks, let the archvile out and play 'Leap Of Death'(tm)
- in the main area. It's shitloads of fun. Try and see how elaborate a death scene
- you can make for the lmp. Hint: try and time it so that the thunder clap
- hits you just as you are running up the recessed area with the super shotgun.
- It's looks way cool to your buddy being flung right across the room in a
- graceful 'Leap Of Death'(tm).
-
- No permissions at all are given to sell this map, or to include it in
- any compilation of any software or utilities. Do not put this level in
- any shareware or compilation CD's. If I see it anywhere like that, I'll
- come around and thump the shit out of you. The only valid use for this
- map is to play it. DO NOT DISTRIBUTE WITHOUT THIS ASSOCIATED TEXT FILE.
-
- - STAND UP AND BE HEARD IN THE FIGHT AGAINST THAT SUPID .WAD AUTHOR'S TEMPLATE!
- - NO MORE BFG's ! -
- - BETTER DEATHMATCH LEVELS ! -
-
- ps. the lmp is shown from the authors' perspective....
-